Wednesday, February 24, 2010

"Later guys, I'm going questing!"

Fair or not, there’s a certain stigma attached to World of Warcraft. For many, the game conjures up images of pimply, high schoolers dressed in capes, pounding Mountain Dew in their mothers’ basement. And that is why when I created my own account last week I tucked myself in the farthest corner of the library and angled my screen toward the brick wall.

Out of my element?

I think I carried certain assumptions about WOWers myself, and I felt ridiculous as I began skimming through the elaborate back story of the world of Azeroth and the battle between Orcs and Humans. Prompts asked me to select my experience from another array of acronyms. Do I want to be PVP, RP, RPPVP or RSTVMMPRSP? I may have made up the last one up, but it made as much sense to me as the rest. Discouraged, I went with convention and selected “normal.” At least it seemed less confrontational.

I was randomly assigned to the Gnomeregan Realm, an OK choice since its sounds much more pleasant than some of the other options such as “Chromaggus” or “Blood Furnace.” The system defaulted my avatar to the species “Undead,” and I was a little miffed. It seemed there were two teams—predictably representing the good “Alliance” and the evil “Horde”—and the option to choose you’re gender as well. I sat for a moment wondering “Am I Alliance or am I Horde?” Better yet, what does Horde even mean? I skipped the Trolls, Orcs and corpses and opted for a Night Elf. I really liked those guys in “Lord of the Rings,” so why not? As I customized the mythical new me I couldn’t help but be impressed by my skinny waist and voluptuous bosoms, emphasized by the plunging neckline of my skin-tight dress (I think I was right about the high school boys). After trying all the exotic celebrity names I could think of—Shakira, Beyonce and Rihanna were all curiously taken—I employed the “randomize” feature that came up with “Elylaria” and entered my new world.

The back story for the night elves involved something about the coasts of Calendor, a tree named Tredassil (maybe), a burning legion and apparently, its my duty to defend Darnassus. I don’t know who or what that is, but I didn’t sign up for it. I reappeared in a lush, green forest full of other elves running back and forth, in and out of my screen. I waited a few moments but was disappointed when no more instructions came. I noticed the ticker that tracks nearby conversations in the bottom left of my screen and decided to ask someone for help. The lines flew by narrating the actions around me, “Xacker dances with Cleverfellow,” “Narerestar waves at Icehorn,” “Awesome girly says: Hi.” To whom, I have no idea. Yogababa did what to who? This was chaos. What was I even supposed to be doing?

On what turned out to be a good hunch, I approach an elf near me who had a huge explanation mark over his head. Fumbling ineptly with the motion keys I stumbled over and met Conservator Lithalaine who explained to me that I have to kill “four young Nightsabers” and “four young Thistleboars” to thin out the populations of Shadowglen, which is apparently where I live. What he did not tell me is how to kill things.

Hunting and gathering

My first few runs were less than successful. I chased down a boar but couldn’t get it to stand still long enough to figure out how to hit it. I finally got a shot off and my large stick—it would appear my weapon of choice—hit the boar with a loud “thwack.” The little thing turned and started attacking me! So I ran. I tried again and finally got enough successive hits to slay the beast and collect its pelt.

Matters of life and death

The first time I “died” was three days into the game. This shouldn’t come as a surprise since my lack of hunter prowess and aversion to beating animals with sticks made me unlikely to engage anyone or anything in a battle. But emboldened by my collection of bodies and recent promotion to Druid level 2, I picked a fight I couldn’t win with a pointy-eared beast called a grelkin. Before I knew it my body was crumpled up on the ground, and I was a glowing spirit. The prompt informed me that if I talked to a Spirit Healer and returned to my corpse I could come back. What doesn’t kill you makes you stronger and I guess what does kill you will make you smarter… when you find and resurrect your body. Don’t hunt grelkins.

Girl’s gotta level up

My reluctance to chase grelkins and similar demon things hurt my ability to “level up,” or at least that’s what my retired WOWer friends told me online. As it turns out a number of the males in my circle were willing to own up to their former WOW ways and jumped at the opportunity to give me pointers. The way to gain experience points—or “XPs” in common lingo—is by either completing quests like the massacre Lithalaine assigned me, or just battling other creatures. Apparently, for someone who has been playing for four days a level 3 is disgraceful (his word, not mine). I cautiously finished the quest given to me days ago by only attacking low-level Nightsabers and returned to my quest giver for another task. I discovered that there are actually a number of quest givers throughout the realm, you can take on as many as you want at a time and not all of them involve bludgeoning things. I ran around discovering, new societies in my realm and collecting as many XPs as possible.

The WOWers

In my “questing” I got lost a number of times, and thinking like a normal social being, my first reaction was always to ask someone else for help. Getting the WOWers to pay attention to me was another story however. There seems to be a wide range of players with a range of goals in the game. Some keep to themselves and are constantly on the move, completing tasks and learning new abilities, but then there are also players who hang out in clusters and just talk to each other. And who knew such a noble and ancient species as the Night Elves had such a penchant for “lol”s, “omg”s and “wtfs?!”?

I approached a cluster and just started asking questions. No response. How do you engage other players in conversation? Isn’t that supposed to be a crucial part of this experience? A character named Xsharp yelled out in the group “Take your clothz off!” I didn’t think that was a sanctioned activity or even possible with these avatars but a number of people seemed determined to make this “that kind of game.” Looking around, “Hotsexslave” was dancing with “lesbianlover,” half naked and very provocatively shimmying up and down. I wasn’t clear whether she did really undress her avatar or if the itty-bitty bikini was a preset. Someone named Zulea finally answered Xsharp’s desperate plea for a girl to “date me pleazzzzzz” by saying “Oh well you’re not my type. I’m 11.” Xsharp was undeterred and continued in his advances until Zulea resigned, “lets start out friends and you don’t know even what I look like in real life. Where do you live?” Apparently, you actually can find a date like that.

A few other characters just had speech bubbles above their heads that were just full of jibberish. Orcish apparently. I couldn’t read that. Why were these guys even in my realm?

Zariaye: wtf is with Deathking?

You said it, Zariaye. Across my ticker rolled “Deathking is too sexy for his tunic… so sexy it hurts.” Not the most original bunch I’ve ever met.

“Try crying or something,” my real-life roommate interjected over my shoulder. My avatar knelt and buried her head in her hands. She full on wept and I succeeded in earning a pat on the back from one other player, but that was it.

In the following days I didn’t get much more encouraging results from my social endeavors. I only got a dwarf named Bigdollarz to talk to me because I followed him around until he got mad. I don’t really feel like I ever learned the unwritten rules of interaction for the game. In a realm made up of kids stereotypically outsiders in the real world, the tables turned, and I was the one who felt unsure of what to say or do to participate in the group.

That’s it. I think seven days was enough for me. I’m packing up my cloak and my canopy leggings to get back to my real life. I recommend you give it a try though, and “may the stars guide you in your quest.”

8 comments:

  1. I really enjoyed this post about WOW. Personally, I was very intimidated by potentially having to cover this topic and think Emma did a fabulous job hitting on multiple aspects of the game in an entertaining fashion. I feel like I could potentially navigate the Gnomeregan Realm after reading this post--but even that's a stretch...
    After messing around a bit with Second Life earlier this semester, and comparing my experience there to Emma's experience playing WOW, I feel like the two are quite similar. A lot of it involves feeling things out, finding your way little by little, being lucky enough to find a virtual friend that will show you the ropes...
    After attempting and learning about such experiences I am seriously interested in figuring out exactly how people jump right in the game? Is our problem that we are simply not high school boys? Does everyone who starts playing have some sort of mentor? Are there resources somewhere I don't know about?
    I would also like to know more about the social effects of games like WOW. While Second Life allows you to wander about and "improve" by collecting cash instead of kills, the two are relatively similar. Does the violence in WOW appeal to more people or a certain kind of people? What does it say about the kind of people who like to escape the real world by venturing to a fake one where their mission is one revolving around destruction?
    Personally, I'm just weirded out by both of these games, but there sure have quite a die-hard community of fans, so I guess the joke's on me...

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  2. I think that Emma's post hits on an important aspect of the video game realm: social norms (or the lack there of). Her statement that she still hadn't "learned the unwritten rules of interaction for the game" reminds me of our social expectations in all virtual settings.

    Going back to our Facebook discussion, it's interesting to think about assumed behavior in the Web atmosphere. Some of the posts we saw last week suggest there are no prescribed expectations, yet my friends and I have a pretty clear understanding of what types of pictures should and should not be posted online, etc. Considering these same ideas in an anonymous setting - like World of Warcraft - changes the fundamentals completely. Do social norms and expectations exist in anonymous, online situations if there are no consequences for those who ignore them?

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  3. This post was VERY entertaining. The only game I've ever played that seems kind of close to this is SIMS. I'm not very "hip" when it comes to web video games, so I had never heard of World of Warcraft. I decided to ask my 13 year-old-brother, if he had heard of it. He replied, "yeah, it's lame."

    His response had sparked my interest because he plays a lot of video games (he owns every XBox 360 game available). He said the biggest problem is that it is not an actual game you can play on a console. However, I wanted more answers. He went on to compare WOW to the game "played/acted out" in the movie Role Models. Which made me laugh, because the high school character in that movie who is obsessed with the game is exactly what Emma described. "The game conjures up images of pimply, high schoolers dressed in capes, pounding Mountain Dew in their mothers’ basement."

    WOW seems like another way for people to socialize. Not my cup of tea, however, to each his own.

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  4. Emma, great job with your post! It was really interesting and entertaining. I had no idea about anything concerning WOW, so this post was definitely informative.

    The point made about being an outsider really struck me. Normally you tend to stereotype the people who play WOW as outsiders in the 'real' world. So it is interesting to think about how in this case Emma felt as the outsider. Kind of a reversal of roles that occurred. I guess you could say this role reversal gives people a new perspective.

    But really like Desiree said, the site provides another format of social networking. Online games like this allow people with interests, like WOW, to meet. Without the internet these people would never have had the opportunity to meet and more specifically meet people with the same interests. Having online games and social networking sites allows people to find their niches and meet people with the same interests. It opens the doors to new friendships and bonds. The question is whether these bonds are the same as bonds created from meeting someone in person?

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  6. Emma, great post! I really enjoyed reading it. And I laughed out loud numerous times, so thanks for that.

    I remember the first time that I heard about "interactive gaming," which gamers to connect with one another worldwide. While I agree that it allows people to interact with those of shared interests, I also think that it completely redefines what we often think of as friendship. As Alexandra said, are these bonds really as significant as the ones we form in person? I'm not really sure what the answer is, as I've never formed a friendship exclusively through a virtual reality. However, I do know that these games can be rather addictive, which may lead to gamers abandoning in-person relationships in favor of their virtual comrades. Sounds a little dangerous to me...

    And just as a little plug from one Jschool class to another... I was involved in the Curb Magazine class last semester, and one of our lead writers wrote a store on WOW. May be worth looking at! http://curbonline.com/world-of-warcraft-not-so-lonely-after-all

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  7. The post was so interesting! Sounds like Emma had an adventure!

    What interested me most was the fact that Emma didn't seem to find it easy to socialize with people in the WOW realm, whereas there are so many papers arguing that WOW is a highly social game where individuals form solid social ties, many of which are initiated in WOW but extend into players' real life sometime later. I was wondering what makes such a difference? Is it just because of the difference in their motivations?

    Btw, I'd like to share an experience of a friend who had been playing WOW for years. He was firstly motivated just because he thought it would be an interesting game. But even though his original intention was not to make friends there, it seemed unavoidable to establish some social ties with people because "without them, you can't form a team a join the most exciting part of the game."

    Soon after, his team started to organize offline meetings (not so much for discussing game strategies but more for fun), but he was reluctant to join. He still wanted to keep the fine line between the virtual world and the real world. So he gave excuses and avoided this kind of meeting for years. But recently he has finally joined one dinner event (in our culture, people hang out by having lunch or dinner together) just because he thought it had started to become a normal thing to break that fine line and he would like to see how interesting or how awkward it would be to really meet this people in real life.

    He said generally speaking things went well. He chose not to sit next to those with whom he had conflicts at WOW. He chatted with the players who he got along with about the game. However, because these players came from very diverse backgrounds, it was hard to find a topic that everybody could join. He felt that their topic was always around the game, and when they ran out of topics relevant to the game, there would be that awkward silence. His conclusion, "it's a special experience, but I haven't decided yet whether I would want to join another event like this in the future."

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  8. While reading this I couldn't help but think of the many times I have ready Harry Potter and thought to myself "I wish I could just go to Hogwarts!" I think that in passing and then remember it's a book. It seems like World of Warcraft is the result of a group of Lord of the Rings nerds who has the same thought, but acted on it. It's really interesting to think that we have the technology and the knowledge to essentially make our fantasies realities. However, from the way you describe the experience - the way people form communities, friendships, game rules and even romances - it seems like people use this as an avenue of extreme escapism. I have talked to a former WOW addict who said there is a ticker that counts how many hours you have spent playing World of War Craft since you signed up. True WOW addicts have logged thousands of hours, the equivalent of weeks, glued to their virtual universe. What I find interesting, albeit scary, is that in our hyper-speed world, where we see people "slowing down" is still in a "plugged in" setting. I hate to sound like a fuddy-duddy, but what ever happened to hanging out with friends at a house party. Do we really need a fantasy world to be stimulated by our peers? My other question is, at what point does it surpass hobby to obsession? It can't be good for our culture or society to have increasing numbers of WOW addicts helping to shape social norms.

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